Quest - Enchanter
Breaking Down (Job) Quests, What to expect each week, how to understand the optional rewards as well
Normal Weekly Quests
Quests must be turned in and completed by the Saturday of each week, as Sunday is the new week.
-Unless you open a ticket for special circumstances.
You must Complete Week 1's Quest to move onto Week 2 the next week.
You may work towards future quests to be prepared, but you may only turn in one week at a time.
-Additionally only one a week
-Unless you open a ticket for special circumstances.
You must Complete Week 1's Quest to move onto Week 2 the next week.
You may work towards future quests to be prepared, but you may only turn in one week at a time.
-Additionally only one a week
What Week
|
What to do
|
Reward(s)
|
Week 1
|
You must create one of each of the Doctors Bags medicines
|
75 Gold
|
Week 2
|
You are to create five (5) medicines.
-Each medicine must have a clear purpose and should be designed for medicinal purposes. These are Custom 1 Berry Recipes You are also to create 100 (50 of each) Famish and Awaken drugs. You are also tasked to make a total of 50 Dragon’s Blood drugs. |
100 Gold
|
Week 3
|
You are to make 1500 narcotic, 1500 stimulant, and five custom medicines.
-Each medication must have a clear label and a different purpose, but the exact purposes may be up to you. |
170 Gold
|
Week 4
|
You are to make 50 Antivenoms and 6 Unique custom medicines
|
200 Gold
And: You will receive an additional 100 gold if the Banker decides to keep your Antivenoms |
Week 5
|
You are to make a journal record of three different Medical treatments you have given (checks ups count as well)
-Make sure the patient signs a journal for you to prove they were your patient (If you forge a signature you need to leave evidence following framing rules) |
300 Gold
|
Week 6
|
You are to bring 1000 Medical brews
|
450 Gold
And: You will get 20 coins per stack that the banker decides to keep |
Week 7
|
You are to bring 1500 Medical brews and 1000 Energy brews
|
500 Gold
And: You will get 20 coins per stack that the banker decides to keep |
Week 8
|
You are to bring 2000 Medical brews and 2000 Energy brews
|
550 Gold
And: You will get 20 coins per stack that the banker decides to keep |
Weekly Quest Optional Additions
With each quest, there's an additional "Work" part added for an extra reward if you go through the extra work. These Additional things do NOT have to be done to move from quest to quest every week, but are bonus things to do. If you turn in your Quest Week 1, without the Additional work, you cannot turn in the additional work for Week 1 when you turn in for Week 2, but you may turn in Week 2s extra work during Week 2.
Additional Requirements are the same for each week
Each week you have the option to bring in 2 (two) Unique Artifacts for a special Daedon summon. The minimum amount is 2 (two) However, as explained in the table below, you may bring more than just two.
2 (two) Unique Artifacts
Variant upon your roll
-Example: if you get to have 8 creatures that can be summoned, you may get 8 Daedons |
Max Dino Age
Roll a Dice 1-8 (One - Eight)
This will determine how many you get from the Summons. One (1) = One (1) Eight (8) = Eight (8) |
+5 Max Dino Age
Roll a Dice 1-7 (One - Seven)
This will determine how many you get from the Summons. One (1) = 1 One (1) Seven (7) = Seven (7) |
+10 Max Dino Age
Roll a Dice 1-6 (One - Six)
This will determine how many you get from the Summons. One (1) = One (1) Six (6) = Six (6) |
Additional Unique ArtifactsYou choose one of the options per extra powerstone (beyond the Base Two (2) )
|
Option 1
Add One (1) Additional +Five (+5) Age To any Summons |
Option 2
Add Full Custom Color to Half of The Summons Example: Fully recolor every color Region of one of the summons |
Option 3
Add One (1) Custom Color to all of the summons Example: Color Zero (0) Turned Black |