Quest - Tracker
Breaking Down Tracker Quests, What to expect each week, how to understand the optional rewards as well
Normal Weekly Quests
Quests must be turned in and completed by the Saturday of each week, as Sunday is the new week.
-Unless you open a ticket for special circumstances.
You must Complete Week 1's Quest to move onto Week 2 the next week.
You may work towards future quests to be prepared, but you may only turn in one week at a time.
-Additionally only one a week
-Unless you open a ticket for special circumstances.
You must Complete Week 1's Quest to move onto Week 2 the next week.
You may work towards future quests to be prepared, but you may only turn in one week at a time.
-Additionally only one a week
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Reward(s) Option
In Addition to the rewards, Each Week you have the option of this over the Blueprint option--Same for each week
-OR -
Turn in 2 Regular Blue prints to turn them into Ramshackle -OR- Turn in 1 Ramshackle Blueprint to turn it into an Apprentice -OR- Turn in 1 Apprentice Blueprint to turn it into a Journeyman -OR- Turn in 1 Journeyman Blueprint to turn it into a Mastercraft -OR- Turn in 1 Mastercraft Blueprint to turn it into an Ascendant |
Weekly Quest Optional Additions
With each quest, there's an additional "Work" part added for an extra reward if you go through the extra work. These Additional things do NOT have to be done to move from quest to quest every week, but are bonus things to do. If you turn in your Quest Week 1, without the Additional work, you cannot turn in the additional work for Week 1 when you turn in for Week 2, but you may turn in Week 2s extra work during Week 2.
Additional Requirements are the same for each week
Each week you have the option to bring in 2 (two) Unique Artifacts for a special Animal Summon. The minimum amount is 2 (two) However, as explained in the table below, you may bring more than just two.
2 (two) Unique Artifacts
Variant upon your roll, You may ask for different creatures to be summoned
-Example: if you get to have 8 creatures that can be summoned, they do not have to be the same animal, you could get 4 bears, and 4 wolves. |
Max Dino Age
Roll a Dice 1-8 (One - Eight)
This will determine how many you get from the Summons. One (1) = One (1) Eight (8) = Eight (8) |
+5 Max Dino Age
Roll a Dice 1-7 (One - Seven)
This will determine how many you get from the Summons. One (1) = 1 One (1) Seven (7) = Seven (7) |
+10 Max Dino Age
Roll a Dice 1-6 (One - Six)
This will determine how many you get from the Summons. One (1) = One (1) Six (6) = Six (6) |
Additional Unique ArtifactsYou choose one of the options per extra powerstone (beyond the Base Two (2) )
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Option 1
Add One (1) Additional +Five (+5) Age To any Summons |
Option 2
Add Full Custom Color to Half of The Summons Example: Fully recolor every color Region of one of the summons |
Option 3
Add One (1) Custom Color to All of the summons Example: Color Zero (0) Turned Black |